0.8 -- [add] Endless Mode! -- [add] advancement and skill/trait system -- [add] new skills (whirlwind attack, impale, jump attack) -- [add] character screen ("@"); -- [add] highscore tables dependant on modes -- [add] added message coloring and "P"ast message viewer -- [add] added ini options : AlwaysRandomName, ClearMessages, MessageColoring, MessageBuffer, MortemMessages, KillCounter -- [add] Recording of the gameplay (berserk.rec) ("berserk -play" to replay) -- [add] five new monsters with special skills -- [add] screenshot in mortem -- [add] visual clues for the skills at skill choice -- [add] help system and help files -- [add] three new forest only monsters ;] -- [mod] mandagores, bulldemons have a special skill now -- [mod] removed unnecessary monsters - now all monsters except the beast have something special -- [mod] changed attr costs -- [mod] tweaked the existing level generators to provide more interesting results -- [mod] Increased bomb damage by 50% -- [mod] enhanced mortem.txt -- [mod] seperated the code from the UI -- [mod] increased number of knives in Massacre mode to 10 -- [mod] nerfed willpower -- [fix] fixed berserk regeneration exploit -- [fix] fixed damage calculation mod -- [fix] attacking on-edge monsters now possible -- [fix] missile hits outside sight range are no longer reported 7DRL DEVELOPEMENT: [DAY 1] -- basic application framework -- speed system -- map -- display -- message system -- basic player and being classes -- dieing -- bleeding and spawning -- basic combat system -- knockback -- pain [DAY 2] -- basic playability (DAY 1 tester release) -- basic missle handling -- basic missle combat -- look command [DAY 3] -- knives -- explosions -- bombs -- crossbow reloading -- revised knockback -- proper combat system -- corpses -- energy regeneration -- running [DAY 4] -- fixed a bug that gave no defense to the critters :> -- sweep skill added! -- damage on knives dependant on strength -- cannon! [DAY 5] -- various fixes (damage by ST 17 was way overboard) -- upped sweep -- moving/running/waiting increases defense -- added armor [DAY 6] -- berserk mode! -- help screen -- Hall of Fame! -- attribute choices -- name entry -- Cannon twice as effective -- post mortem (also in file) [DAY 7] -- terrain damage -- alternative area generators -- intro, outro -- release